I have a cave level where I placed a bunch of stalagmites as foliage. I have a bunch of variations of the level, where there are torches or other light sources in different places, so I can’t build static lighting and I need to make each light a PointLightMovable. The lighting is working OK, but the stalagmites are not casting shadows. Is there an obvious checkbox that I overlooked for making the light or the foliage cast a shadow?
There should be a setting in your foliage asset (when using foliage tool editor) that has a checkbox for casting dynamic shadows
1 Like