What would I need to set in order for foliage to cast a shadow from a PointLightMovable?

I have a cave level where I placed a bunch of stalagmites as foliage. I have a bunch of variations of the level, where there are torches or other light sources in different places, so I can’t build static lighting and I need to make each light a PointLightMovable. The lighting is working OK, but the stalagmites are not casting shadows. Is there an obvious checkbox that I overlooked for making the light or the foliage cast a shadow?

There should be a setting in your foliage asset (when using foliage tool editor) that has a checkbox for casting dynamic shadows

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