what would I need to package a project for Chromebook

i what to make games to be put on a usb drive and played of that on a chromebook

Hey there @moa_6! So this is a tough one, as Chromebooks are very limited in what they can play. ChromeOS is a web browser with some operating system features for the most part. Which means you’re limited (mostly) to playing games that can be played in browsers. This gives you two options: Pixel Streaming, or HTML5 builds.

Pixel streaming is basically streaming the game to your user, which means no USB and you need to be able to connect to the server you’re running the actual game on, so it probably doesn’t fit your use case there.

As Unreal Engine hasn’t had HTML5 building capabilities since version 4.24, so you’d have to work from that version or earlier to make a build Chromebook capable, but you could put that build on a USB to pass around.

thank you I will look into both of the options and run from there though I could just pacagage a project for linix but with few extra steps

Ah yes, absolutely! I overlooked that you could use the Linux dev environment in ChromeOS! That is another option altogether, though I don’t have many resources towards that end.

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