What would be the best way to build an interior for this building?

I’ve got the exterior of a building thrown together from assets from the monthly freebies. I want to build an interior but I’m not sure what the best way to do that is.

Would it be better to try to build the entire interior as one mesh in Blender, of have individual static meshes for portions of walls and handrails, and use booleans in Unreal to make it work? It’s going to be very tough to get the windows to line up so I might just cheat and block them out completely.

You’ve done a pretty good job already :slight_smile:

It just needs more detail, textures etc.

One big mesh is not a good idea, Lumen likes modular.

One thing you can do is make the inside and outside separate levels. Just stream the outside away when you walk in, then all you have to do is model the inside without having to line it up.

I had no idea this was possible! I’m looking into level streaming now, and I’m going to put the rest together with static meshes.