I’ve got the exterior of a building thrown together from assets from the monthly freebies. I want to build an interior but I’m not sure what the best way to do that is.
Would it be better to try to build the entire interior as one mesh in Blender, of have individual static meshes for portions of walls and handrails, and use booleans in Unreal to make it work? It’s going to be very tough to get the windows to line up so I might just cheat and block them out completely.