What would be good way to do multiplayer pickable/interactable

Hi. I am making a muliplayer game and I think I made kind of odd design for pickable items. First I made an interface for interactable and made a blueprint for pickable item, it is can be dropped/trown so it is physical and replicated. It spawns by server cool. And then player pickup by just moving to the player hand to the socket… and player of course player fly to the sky because of collision confusion… another problem it that another player can grab it from your hand. So I made another blueprint for representation in other player view. And I also have first person view, I thought what if I want to use high detailed model. I made a third blueprint… But now I need to make like hundred of items… and synchronize all of them kinda hard especially if it emits light. What would be better approach?