Hi, i was wondering what would be a good start to create a kind of attachment for my horse ridingsystem, for example:
- a plough as for farming is a not wheeled object that you walk to and you can attach the horse to it, it must follow the horse and have a point defined for rotations maby.
- a wagon, same way, walk to it, attach the horse and get on wagon as driver. now we have a wheeled object that needs to be driveable. should i look more into a vehicle setup for the wagon attachment types? or can you do it a other way also?
i have a model that is setup as a vehicle as model no blueprints but its one complete mesh model rigged no seperated parts, so i’m protoyping a model in 3ds max of a wagon and also a ploug or cultivator type of attachment just to test around the workflow how to get a model complete into EU4 with correct collisions and so.
thanks for replying