What would a typical JRPG Battle Blueprint system look like?

Hello! I’m making the switch from Unity to Unreal thanks to this wonderful blueprint system, and I’m enjoying my time with this software. My only issue is that I have literally no idea how a 2D JRPG’s blueprint would look.

I can’t really find any good tutorials, and I tried to download turn based strategy tutorial and learn from that, but it didn’t work out well for me. Right now I just need to get a battle system down, and I’ll try to figure everything else afterwards.

In Unity version of my game, I only had one function, and that was “attack”, so I’d like to find out how to program other functions too.

It would look like this, all done in Blueprints: