i’ve seen some of the GDC talks that Epic has posted on the UE Youtube Channel, and they’ve talked about the scene graph system that’s comming to UEFN will eventually be used in regular UE, along with verse.
So i’ve had this bit of a silly queston seeng some people on Twitter saying that Blueprints will go away, but i doubt it as seeing how Unreal’s workflow is as of today.
The plan is to eventuelly replace the underlying tech for assembling components. For example you can not nest actors properly. Or components. This can be a real pain.
For example you have a door and a door knob and want to add it to multiple house BPs. This can be quite frustrating.
In the future you will just make a Door + Knob prefab add it to any of the buildings. And can override any of it’s parameters.
Blueprints scripting will very likely stay the same.
(Child Actor components are an hacky implementation and have many limitations)