I want the character to be able to go into different modes and in doing so I can use the same keys for different things.
For example LMB will punch but in a different mode it will push or pull and object.
So I am thinking of skipping key binds in the project settings menu.
( I believe you cant set “sets” of key binds up)
What will happen if I do that?
Will that increase the risk of errors when you hit certain keys?