I want to create system exit of car. The problem is that when I go out, my character appears where he got into the car. Therefore, I undertook to refine this system. So I decided to remove the actor and then when I go out to spawn at the same coordinates where the car is. Just ran into this problem, how to solve it?
i dont see a issue in what youve said. when your character got out of the car it was at the same position as when he entered, that seems correct to me. then you say you changed the system to spawn a new character after destroying the original, that seems like it would work fine too. so whats the issue?