what version suits best for apple silicon? (with FMOD integration)

Hi, I am a new programer and I have to develop a school project using UE4 with FMOD integration.

I am using

Macbook pro M1 chip. IOS 11.2.1

XCODE 12.4

The problem is that I have tested many versions of UE 4 (4.24, 4.25, 4.26) I can work with them in the editor but when I try to make a package always something goes wrong.

4.24: I cant package

4.25: I can package without fmod, but when i package with fmod it exports a file that doesn’t work and it says “Plugin ‘FMODStudio’ failed to load because module ‘FMODStudio’ could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.”

also I don’t see viable working with this version because it crashes my whole computer after using it a while

4.26: colors look weird but i might be able to fix this using IOS preview in the editor.

If someone with a Macbook m1 can package it would me awesome if you could tell me which version to use of UE4, FMOD, and XCODE.

Thanks for the attention.

you could try 4.19, it seems some people have had success with that on m1 macs. really though you need a windows computer if you are going to do any serious development work. or at least an intel mac. m1 macs have tons of serious problems with unreal.

You are right. With 4.19 everything works perfect, except the textures and packaging the project. But don’t worry, I managed to work that through by exporting the project to 4.20. In that versión I cannot move objs because it will crash everything, BUT I can add textures and sound from FMOD and even package the whole project after doing that. It is somewhat annoying and tricky but it works…