Ive gained a group of 4 developers including myself and id like to know what version of revision controll would be the most ideal. Ive tried using git and lfs and ill probably go towards that after a pay for the extra storage. So far my project file is around 60Gb.
Im wondering if they may be another method that is new user friendly for my team and is quite cheap and easy to set up.
Thanks
Epic uses Perforce. So youâll find it works nicely with the Editor. To my knowledge it is free to use for a maximum of 5 users. (Youâd need to host server or use a hosting service)
I wouldnât consider it âeasy to setupâ but I think it can be considered the âIndustry Standardâ, so banging your head against the keyboard until itâs working could be worth the pain.
If youâre planning on developing for UEFN you should look at Unreal Revision Control, which is easy to use and suitable for small teams.
It comes with UEFN itself and requires no server, no cost and no maintenance on your end.
From what ive seen in tutorials for perforce i need to get a remote sever using an external source, ive seen tutorials using digital ocean and that projects around by size will cost around $20, im wondering if it would be more worth it to go with github or the digital ocean route. Ive already set up using github but the final push is what im stuck on since i need to buy a larger package.
does the storage mean size of the project if so, what happens if i turn off automatic billing after one month
will it not allow any new updates to the projects
The only time I set up Perforce myself was using AWS. Our project was about 7GB, and I ended up staying under the limits of their âfree for 1 yearâ tier.
Prior to that I worked on a team with one of the developers hosting the server from his home machine. (But I was not involved in the setup of that)