What Unreal 5 lacks for Archviz

I work a lot with Unreal for architectural projects, it is already great but with a few more things it would become really perfect!

Here is my wishlist:

  • It would be very useful to have a Cloud service for projects similar to Twinmotion (or others like Furioos etc.) also for a fee;
  • a content library like Twinmotion’s;
  • the possibility of being able to create your own library without having to migrate objects and materials from other projects;
  • simplify the processing of static renders similar to MRQ without having to create a timeline. something similar to the high resolution screenshot would be super.

Thanks for your work!