So I wanted to give a ball an apropriate amount of linear velocity. This can be done in Blueprint via Set Physics Linear Velocity. There you can give an x, y and z value, but they have no unit. So when I enter 100 for example what velocity do I have, what Unit is it in?
I thought about instead of asking this, trying to calculate it myself by giving the ground a specific amount of friction via a Physics material and then seeing where the ball stops and via that calculating the start velocity, but the Friction value in a Physics material also doesn’t have a Unit. And calculating one unknown unit via another unknown unit might be possible for someone, but not me.
So can someone please enlighten me what Unit these two values are in?
What the website says is ■■■■■■■■. When I give the ball 100x velocity it takes the ball 15 seconds to pass 10 meters of distance. That’s 0.666 m/s, not 100 m/s. How do people make realistic physics in this engine when every Unit is seemingly ■■■■■■?