What types of communication with the “outside world” possible in blueprints?
(without third-party plugins or writing C++ code)
For example - maybe reading (or writing) in runtime(!) a specific csv or text-file from the web, or from the file system? :rolleyes: Maybe SQL? Maybe something else (even if it’s something small or insignificant)?
I’m asking because I want to try blueprints and unreal as a platfrom for app development (don’t tell me not to do it, I’ll do it anyway :D).