question:
what type of splines do epics use in UE4?
I thought it was cubic but it is not …
using the example of constructing a circle with a radius of 1
tangent of cubic splines of length = 0.5522847498307933
//(-4 + 4*sqrt(2))/3
tangent in UE4, length = 1.66
//the value is matched visually, what is spline math?
???