What type of methods to use for editable basic geometry shapes in realtime?

Hello, I’ve been wondering if there is a method or two that describes or shows it’s possible to add my own basic geometry shapes to make up as a mesh (Eg. A cube, cylinder, sphere, etc.) and make them editable & useable in game.

Procedural meshes ( blueprint )

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It’s close, but it’s not what I’m looking for. A example of what I’m looking for is something like Dream Car Builder, so basically a sandbox, if that’s the correct term. So, the design aspect + the video listed below, I’m hoping to find a method that incorporates both. I’m not sure if that makes any sense, but yeah.

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