What type of game are you working on? and why did you choose this path?

I am trying to make something like super meat boy, I picked the 3d side scroller template to work from, I wonder if this was a bad move as opposed to the 2D side scroller template?

I’m making a first person dungeon crawler, but with a focus on survival gameplay (crafting, food etc.) rather than loot-gathering or combat (though it will of course have those things, but they aren’t the focus).

Although the game is also designed for normal monitors, VR support is a big focus, as is support for input devices that let you directly control your characters arms or hands (currently Razer Hydra).

The goal of the design is to bring some of the deep interaction of roguelike games to a first person, real-time physics based game. Right now I have the basics of fire-interaction - characters and items can burn and some can be lit on fire themselves, and light other sources of fuel.

The inventory system is adventure style - currently you pick up one item into each hand (items are physics actors, so they can be kicked/thrown etc.), and eventually you’ll have a physical backpack to carry additional items (i.e., character will unsling and open the backpack, and the physics items will just be inside it).

There’s eating and drinking and starvation and dehydration.

Right now I’m working on getting the character skeleton leaning IK for Rift support right, so that it works in complement to the Razer Hydra support, so that you can not only reach out with your hands, but lean over to extend your reach, and grab things on the floor and such.

Welllllll

I’m not really a game developer but think of myself as an artist and find inspiration from artists like Andy Warhol rather than a CliffyB so my ideals as to video games are driven more by artistic ideology rather than the practical application of a game made for commercial reasons alone.

As typical of most artist I struggled at first to find my media as a form of expression doing the typical traditional forms of art like painting, drawing, sculpting but nothing took hold until I got my first computer, a Vic 20, that would respond back depending on what you input as to whats outputed.

It just kind of click in a Warhol kind of way that instead of painting a picture, mount it on a wall and look at it, one could create the same 2d environment in concept with in 3 dimensional space and run around doing stuff even if it’s walking around an art gallery.

As for a game I’m working on it’s a traditional 1st person shooter in the tradition of a Quake3 mod, with about 30 others with the same interest, and there are still plenty interested in such a game type although not in the tens of thousands, but it is a group I’m happy to be involved with in a Warhol The Factory kind of way.

As for being a commercial developer to be honest I don’t think I would be very good at it as I tend to push the technology as far as I can go and I don’t think there is a market for a game that plays at 5 frames per second. :wink:

On the other hand if there is a project that dam the torpedoes full steam ahead count me in. :smiley:

This’ll be quick, open world RPG either because I’m either dumb or insane. Not quite decided which one it is yet…

You have no idea how amazed i was to see this statement. Lately i have been feeling extremely alone…
Part of an unspoken community i sit and scratch my head and wonder what went wrong with these individuals.

Every statement they make comes down to money. Money.
Yes we do need to make profit to sustain ourselves but what ever happened to making games because games are awesome?
I hear the above mentioned individuals saying but you need to money to keep making games… sure. But personally i believe the love for games was replaced with the human condition.
Or greed.

I myself love games. I believed people make games because it is fun… because games are awesome.
I was crypto specialist. But deep down inside i always wanted to make games. I saved up cash and decided to fund myself. Quit the job and started learning how to make games.
I must admit i did not think it would take so long to learn games. As a result i basically depleted my funds…

Now in this situation you would think the driving force should be money. But in fact… it is not.
My motivator is raising awareness for Rhino’s with my current game. Well and mostly because making games is something i love doing.
The game is a 2d game that is actually 3d. But when im done i want it to look 2d.

Why did i just not use 2d? Well… i really do not like sprites. Also its an artistic challenge to make 3d look 2d.

I am making Asteroids clone. This is easiest and smallest game i could think off. It is learning project, I want go trough whole process of making game, all with release on google app store, and with some income and hopefully some taxes later.

Future plans: platformer game, laser squad, some small RPG.