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What to use to make turn based attack animation/coordination?

Hey all, Im implementing a turn based battle system in UE4. What would you use to coordinate different actor’s attack and hit animations along with particle effects, damage timing etc?

As I understand, you can only use animations to effect one actor.

you can probaby use animations however you want, you can safely just play animations when something happens. I think spawning particles is a little more complex but they should appear with spawnActor functions.