I am trying to develop a game where thousands of players can play on the same server at the same time. Now i would like the whole thing to be crossplatform. And also want to store ALL data (like inventoy, level, achievements etc.) in some sort of Database. I have seen that EOS has the Player Data Storage as an option, but that has a limitation of 1000 read or writes per minute. I kinda wanna stay with EOS for all the multiplayer and crossplay integrations, but i would like to use some other storage type for these massive amounts of players.
What is the optimal approach to handle these large scale? what can you recommend?