Airwaves
(Airwaves)
May 27, 2014, 9:37pm
12
How about agreeing a small lump sum to begin with provided the job in question is small and specific, for instance creating four different 3D model prototypes for a lead character and only pay a fixed extra fee for the 3D model the children love, your freelance artist gets to keep the rights to the other three of whom might sell on Turbosquid or Unreal Marketplace* acting as collateral. (Selling the 3D models in marketplaces designated for that)
My thinking above is you might also want to minimise risk when deciding to release money towards a person who has done a job for you in the event that consumers don’t like what has been built.
*Not yet active.
That is not a bad idea. Although modeling is the least of my concerns but I wonder if I could apply this to the game developer? Thank you for your insight.