What to improve in Unreal Engine 4 from a Unity Developer's point of view?

yeah i knew there was some weird licensing that’s why i said mp3 if you can

almost all developers have ears though, they are our primary audio sensors and are usually pretty reliable. you can tell the difference between 24bit wav and an mp3 but you need reasonably good speakers/headphones to hear it, and its so minute it really doesnt make much difference in the end.
i agree audio in games is overlooked way too much. ue4 still has an archaic audio system that even a 1980’s hip hop dj would find basic and outdated. i too have a background in sound so id love to see any improvement over the current system.