ПРИ ОТКЫТИИ КОПИИ ПРОЭКТА НА ЭТАПЕ КОМПЕЛЯЦЫ ВЫЛАЗИЕТ ЭТО
/WHEN OPENING A COPY OF THE PROJECT AT THE COMPILATION STAGE THIS COMES UP
Running F:/un5/UE_5.5/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“F:/progect/intruder and the nightmare nights/intruder_ATNN 5.5/The_intruder.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 8.0.300
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“F:/progect/intruder and the nightmare nights/intruder_ATNN 5.5/The_intruder.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\Mr.SK7\AppData\Local\UnrealBuildTool\Log.txt
Available x64 toolchains (1):
- E:\VS\VISUAL STUDIO\VC\Tools\MSVC\14.42.34433
(Family=14.42.34433, FamilyRank=1, Version=14.42.34435, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
Visual Studio 2022 compiler version 14.42.34435 is not a preferred version. Please use the latest preferred version 14.38.33130
Creating makefile for The_intruderEditor (no existing makefile)
@progress push 5%
Parsing headers for The_intruderEditor
Running Internal UnrealHeaderTool “F:\progect\intruder and the nightmare nights\intruder_ATNN 5.5\The_intruder.uproject” “F:\progect\intruder and the nightmare nights\intruder_ATNN 5.5\Intermediate\Build\Win64\The_intruderEditor\Development\The_intruderEditor.uhtmanifest” -WarningsAsErrors -installed
Total of 4 written
Reflection code generated for The_intruderEditor in 2.8389349 seconds
@progress pop
Building The_intruderEditor…
Using Visual Studio 2022 14.42.34435 toolchain (E:\VS\VISUAL STUDIO\VC\Tools\MSVC\14.42.34433) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Warning: Visual Studio 2022 compiler is not a preferred version
[Upgrade]
[Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
[Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3
[Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;’ in The_intruderEditor.Target.cs.
[Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
[Upgrade]
Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
Executing up to 8 processes, one per physical core
Using Unreal Build Accelerator local executor to run 10 action(s)
Storage capacity 40Gb
---- Starting trace: 241224_125143 ----
UbaSessionServer - Disable remote execution (remote sessions will finish current processes)
------ Building 10 action(s) started ------
[1/10] Resource Default.rc2
Resource Default.rc2: Exited with error code 1 . The build will fail.
Resource Default.rc2: WorkingDirectory F:\un5\UE_5.5\Engine\Source
Resource Default.rc2: C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I “.” /I “E:\VS\VISUAL STUDIO\VC\Tools\MSVC\14.42.34433\INCLUDE” /I “C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\ucrt” /I “C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\shared” /I “C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\um” /I “C:\Program Files (x86)\Windows Kits\10\include\10.0.22621.0\winrt” /DIS_PROGRAM=0 /DUE_EDITOR=1 /DUSE_SHADER_COMPILER_WORKER_TRACE=0 /DUE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR=1 /DWITH_VERSE_VM=0 /DENABLE_PGO_PROFILE=0 /DUSE_VORBIS_FOR_STREAMING=1 /DUSE_XMA2_FOR_STREAMING=1 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DWITH_LOW_LEVEL_TESTS=0 /DEXPLICIT_TESTS_TARGET=0 /DWITH_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DIS_MERGEDMODULES=0 /DWITH_ENGINE=1 /DWITH_UNREAL_DEVELOPER_TOOLS=1 /DWITH_UNREAL_TARGET_DEVELOPER_TOOLS=1 /DWITH_APPLICATION_CORE=1 /DWITH_COREUOBJECT=1 /DUE_TRACE_ENABLED=1 /DUE_TRACE_FORCE_ENABLED=0 /DWITH_VERSE=1 /DUE_USE_VERSE_PATHS=1 /DWITH_VERSE_BPVM=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_ACCESSIBILITY=1 /DWITH_PERFCOUNTERS=1 /DWITH_FIXED_TIME_STEP_SUPPORT=1 /DUSE_LOGGING_IN_SHIPPING=0 /DALLOW_CONSOLE_IN_SHIPPING=0 /DALLOW_PROFILEGPU_IN_TEST=0 /DALLOW_PROFILEGPU_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DUSE_UTF8_TCHARS=0 /DUSE_ESTIMATED_UTCNOW=0 /DUE_ALLOW_EXEC_COMMANDS_IN_SHIPPING=1 /DWITH_EDITOR=1 /DWITH_IOSTORE_IN_EDITOR=1 /DWITH_CLIENT_CODE=1 /DWITH_SERVER_CODE=1 /DUE_FNAME_OUTLINE_NUMBER=0 /DWITH_PUSH_MODEL=1 /DWITH_CEF3=1 /DWITH_LIVE_CODING=1 /DWITH_CPP_MODULES=0 /DWITH_CPP_COROUTINES=0 /DWITH_PROCESS_PRIORITY_CONTROL=0 /DUBT_MODULE_MANIFEST=“UnrealEditor.modules” /DUBT_MODULE_MANIFEST_DEBUGGAME=“UnrealEditor-Win64-DebugGame.modules” /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Editor /DUE_APP_NAME=“UnrealEditor” /DUE_WARNINGS_AS_ERRORS=0 /DNDIS_MINIPORT_MAJOR_VERSION=0 /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DPLATFORM_MICROSOFT=1 /DOVERRIDE_PLATFORM_HEADER_NAME=Windows /DRHI_RAYTRACING=1 /DWINDOWS_MAX_NUM_TLS_SLOTS=2048 /DWINDOWS_MAX_NUM_THREADS_WITH_TLS_SLOTS=512 /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME=“UnrealEditor-The_intruder.dll” /DBUILD_ICON_FILE_NAME=“"F:\progect\intruder and the nightmare nights\intruder_ATNN 5.5\Build\Windows\Application.ico"” /DPROJECT_COPYRIGHT_STRING=“Fill out your copyright notice in the Description page of Project Settings.” /DPROJECT_PRODUCT_IDENTIFIER=The_intruder /fo “F:\progect\intruder and the nightmare nights\intruder_ATNN 5.5\Intermediate\Build\Win64\x64\UnrealEditor\Development\The_intruder\Default.rc2.res” “…\Build\Windows\Resources\Default.rc2”
[2/10] Compile [x64] SharedPCH.UnrealEd.Project.ValApi.Cpp20.InclOrderUnreal5_3.cpp
F:\un5\UE_5.5\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMesh.h(940): warning C4996: ‘FBoneMirrorInfo’: FBoneMirrorInfo is deprecated. Please use UMirrorDataTable for mirroring support. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
[3/10] Compile [x64] int.cpp
F:\progect\intruder and the nightmare nights\intruder_ATNN 5.5\Source\The_intruder\int.cpp(33): fatal error C1083: ?? 㤠???䠩? ???: EnemyActor.generated.h: No such file or directory,
[4/10] Compile [x64] The_intruder.init.gen.cpp
[5/10] Compile [x64] PerModuleInline.gen.cpp
[6/10] Compile [x64] The_intruder.cpp
[7/10] Compile [x64] int.gen.cpp
Trace file written to C:/Users/Mr.SK7/AppData/Local/UnrealBuildTool/Log.uba with size 10.8kb
Total time in Unreal Build Accelerator local executor: 137.15 seconds
Total execution time: 186.84 seconds
ЕСЛИ ОТКРЫТЬ ОРИГИНАЛ ГОВОРИТ ,ЧТО ПРОЭКТ ДНЛАЛСЯ НА ДРУГОЙ ВЕРСИИ И ПРОСИТ ЕГО ПЕРЕНЕСТИ ПОСЛЕ ЭТОГО ВЫЛАЗИТ ОШИБКА, ЧТО МОДУЛЯ ‘НАЗВАНИЕ ПРОЭКТА’ ОТСУТВУЕТ/IF YOU OPEN THE ORIGINAL IT SAYS THAT THE PROJECT WAS ON A DIFFERENT VERSION AND ASKED TO BE MOVED, AFTER THAT AN ERROR CRASHES OUT THAT THE MODULE ‘PROJECT NAME’ IS MISSING (я использую версию un5.5 потом я ее обновил до 5.5.1 и через время появилась это . также перед этим я создал c++ файл и потом появилась проблема/I use version un5.5 then I updated it to 5.5.1 and after a while this appeared. Also before that I created a c++ file and then the problem appeared)