I made a mechanism that moves the BP_FirstPersonCharacter camera to the location where I placed an empty Actor when clicking on a paper, but I have a problem—my camera doesn’t rotate in the direction the arrow is pointing. I don’t know what to do, please help. Here’s the guide I followed (https://www.youtube.com/watch?v=dlW7DTCanOI).
The most likely scenario (almost always the case for everyone) is that you’ve missed some small detail. Your best bet is to post your graph and someone may spot something you’ve missed.
If the event is definitely firing (i.e. the camera moves to the right location) but the only issue is the rotation, try setting the rotation rule to “Snap to Target” and see if that helps.
It didn’t work anyway
■■■■■■■ Unreal , I’m sure it’s deliberately screwing with me. The main problem is that I already did this in version 5.2, but in 5.5, as if by magic, it decided not to work properly, and I have no ■■■■■■■ clue what to do about it.
Without more information it’s a little hard to diagnose. I just mocked it up quickly and it worked for me so the best I can give you is some debugging tips.
-Make sure the event is actually being called by either watching the execution while the game is running or putting a print string in line or something in there to know that it is working as intended.
-If that is working make sure that the references are correct, the actor of class is correct.
As stated the logic looks right, so it is likely to be a communication breakdown somewhere in the chain. Sorry I can’t be more help than that