What the hell is an overlapping actor?

Hello

I have been using this function for a long time but what does it do ?

from it’s doc : Get Overlapping Actors

Returns a list of actors that this component is overlapping

overlapping in the 3D world ? class-wise ?? what does this even mean ?

thanks

If you don’t understand what it does then how have you been using it?

Anyway, it basically returning a list of actors which occupy the same space as the component (in the world). If you only care for a certain actor class, for example, static mesh actor you can specify that class.

that just means they intersect your collision component in the 3d world

ever heard of tutorials ?.. :slight_smile: I just finally figured it’s about collision primitives

“which occupy the same space as the component (in the world)” which component ?

to me overlapping actors are collision objects on the screen in front of the main player

collison component of the player ?

Returns a list of actors that this
component is overlapping

overlapping in the 3D world ?
class-wise ??

Yes & yes.

Sorry, it’s been a long time since I watched tutorials and so forgot about that phase of game development.

which component

The component you provide it (the “Target”), could be a sphere overlap component, static mesh, etc.