The reason I ask is because I plan on porting a 2D game I built in python and pygame, but I will likely be keeping the 3D space for some neat visual effects that might even enhance gameplay. . . but what exactly does Paper2D do to speed up production of a 2D game?
I’m extremely new to UE4, but i’m loving it so far, so please excuse me if I sound a bit ignorant.
Just to add to this, in 4.4 we have simple 2D constraints so that you can easily constrain a 3D physics object in a 2D plane. I’m mentioning this since you said you have some 3D stuff for effects so this may be useful.
I’m working on a 2D Commercial Project via UE4 and Paper 2D shortly is the plugin who handle Texture and Sprite animation rendering and usage…, believe me Unreal Engine 4 is just an Amazing & Powerfull Tools even if you intend to do a 2D Games, and things become more and more interesting with time with the new version 4.4 is coming soon with Replication out of the box support etc…