So I’ve struggled over this one before and my easiest fix was just to check out a new copy of the engine and start over. Can’t do that this time though.
So by default the engine wants to build as Win32, which obviously doesn’t work. So I made a new active solution called Win64 a per some tutorials and end up with this:
Is that what that should look like? When I try to build it I get:
27>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Client Win64 Development" exited with code -1.