I need to transform entire level after loading it.
I can add empty actor as root component and put inside it other actors and it works well. Bu I can’t add to root actor static meshes. It’s possible to add second root for statick meshes, but transform doesn’t have effect on them.
What shoud I use as container or how to enable transform for statick meshes?
You can leave the level as is, and use LoadLevelInstance to load it with a transform:

( you need to do this with a level streaming setup ).
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But why should I use level streaming? LoadLevelInstance can work without this:
Or I something misunderstand.
Does it? I haven’t actually tested it… ![]()
I’m like that donkey between two similar stacks of hay. Can’t decide what’s better, level streaming (with its current problems) or just use level instance. ![]()
That’s how this work. I understand now, probably. )
Thanks for reply!
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