What should I use as container for all level objects

I need to transform entire level after loading it.
I can add empty actor as root component and put inside it other actors and it works well. Bu I can’t add to root actor static meshes. It’s possible to add second root for statick meshes, but transform doesn’t have effect on them.
What shoud I use as container or how to enable transform for statick meshes?

You can leave the level as is, and use LoadLevelInstance to load it with a transform:

image

( you need to do this with a level streaming setup ).

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But why should I use level streaming? LoadLevelInstance can work without this:


Or I something misunderstand.

Does it? I haven’t actually tested it… :slight_smile:

I’m like that donkey between two similar stacks of hay. Can’t decide what’s better, level streaming (with its current problems) or just use level instance. :slightly_smiling_face:

Have you tried the node? Like I say, I think you need a streaming setup to use it… :wink:

That’s how this work. I understand now, probably. )

Thanks for reply!

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