I need to transform entire level after loading it.
I can add empty actor as root component and put inside it other actors and it works well. Bu I can’t add to root actor static meshes. It’s possible to add second root for statick meshes, but transform doesn’t have effect on them.
What shoud I use as container or how to enable transform for statick meshes?
You can leave the level as is, and use LoadLevelInstance to load it with a transform:
( you need to do this with a level streaming setup ).
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But why should I use level streaming? LoadLevelInstance can work without this:
Or I something misunderstand.
Does it? I haven’t actually tested it…
I’m like that donkey between two similar stacks of hay. Can’t decide what’s better, level streaming (with its current problems) or just use level instance.
That’s how this work. I understand now, probably. )
Thanks for reply!
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