I’ve been searching for the basic classes that are used in the new UE4. They are similar to the old UDK ones, but not sure about the way I should use them. For example, now there is a Game that has a GameMode and a GameState. It seems that GameState is similar to the old GameInfo because I don’t remember where, I saw code overriding the StartMatch() function. The idea is to group or discover which links are the most important to understand the fully game engine flow and how to work with it. (Setup a new GameMode, GameState, how to modify the Camera class that Pawn has a reference for it, is there a DefaultPawnFor() method? Where can I change the way the Pawns are spawned? Can I Instantiate whatever I want and how?)
Everything seems to be blueprint oriented, and that’s because I want to know from people more experienced than me if they could help me to make this introduction a little more softly (and the proper way to think a project with this new UE4).
I’ll continue searching and learning from all the “giant” information monster that came to us.
Thank you to all the people that could lend me a hand.