After all the research I’ve done, I’ve cast aside my “AAA” game idea because of course, that is an unrealistic expectation for my first game. Now I’ve cast aside my, well, next idea that isn’t so AAA, but also isn’t beginners work either. So then I’m left with wondering what I should do for my first attempt at something. Should I be using default assets to fill up a scene, should I be creating my own? Should I be using the default Blue Dude with no spectacular animations (not counting the free animation packs), or should I be designing my own characters and animating them myself? (me, who hasn’t actually completed a whole character in a modeling program). Should I be using default textures or making my own? Those sort of things I wonder and bogs me down.
I realize that for my first game, I should keep it devastatingly simple, but I guess I don’t know what the proper definition of simple is in my case. I have to admit that I have trouble trying to compact my ideas into an achievable form, which is why I tend to go in circles without even gaining/learning anything. So just wanted to ask for help on this front, and also what were your first games that you made for the sake of “what you learn on the first is carried over to your next”?