what should i do to select only maps and widgets when packing?

what should i do to select only maps and widgets when packing?(etc)

In Unreal Engine, you can use the “Asset Selection” feature to selectively choose which assets to include when packaging your project. Here’s how you can do it:

  1. In the Unreal Editor, go to the “File” menu and select “Package Project.”
  2. In the “Packaging” window, select the “Advanced” option.
  3. Under the “Asset Selection” section, you will see a list of all the assets in your project.
  4. Check the boxes next to the assets you want to include in the package.
  5. Uncheck the boxes next to the assets you do not want to include in the package.
  6. Click “Package” to create the package with the selected assets.

It’s worth noting that if you have any maps or widgets that are being used in other assets, they will also be included in the package.

Additionally, you can use the Unreal Engine’s “Cooker” feature to bake your assets, you can select only the maps and widgets you want to be baked and then those will be the only assets that will be included in the final build.

Sir, my advanced section is empty, what should I do? If there is a video, do you have a chance to post it?

If you open the Project Settings → Packaging → Advanced you should find a list of many different settings: