What should I do to package my project?

When I try packaging my project I have this error:
Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: You are attempting to compile on a machine that does not have a supported compiler!
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: в AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVers MainFrameActions: Packaging (Windows (64-bit)): ionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary2 PlatformEnvVars)
MainFrameActions: Packaging (Windows (64-bit)): в Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Windows (64-bit)): в BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): в BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): в AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: You are attempting to compile on a machine that does not have a supported compiler!
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED

What should I do to fix it?

I updated the engine to 4.7.2.
I load up my project, press File → Package project → Windows.
Next I was pressing x64 version but now for some reason only x32 version is available. Anyway whatever I press I have this error

Hey ,

What version of the Editor are you on? We updated to 4.7.2 today, so I was wondering if you were working out of that or not. Also, could you please provide me with the exact steps you are taking to package your project for Windows?

Looking forward to hearing from you!

,

What version of Visual Studio are you using? Also, please make sure that your anti-virus isn’t blocking the project from compiling.

Here is a link to another AnswerHub post that may be helpful: Program.Main: ERROR: You are attempting to compile on a machine that does not have a supported compiler! - Platform & Builds - Epic Developer Community Forums

Thank you!

I have installed Visual Studio 2013 professional. Do I need to use VS? Because I just launch packaging from the editor.
I tried to package with deactivated anti-virus and have the same result.

And about that link… I haven’t figured out what he did to resolve the problem. He just clicked on “verify”?

Hey,

The reason I asked about Visual Studio is because within the error you’re receiving, this appears: ERROR: Exception in AutomationTool: You are attempting to compile on a machine that does not have a supported compiler!
I wanted to make sure you weren’t using a much older version of Visual Studio, as there are sometimes issues that arise when using older versions of Visual Studio.

In the link I gave you previously, Posokhov corrected their issue by making a backup of their project. They then went back into the Unreal Launcher, clicked on the drop-down arrow beside launch (for the version they’re on) and then selected ‘verify’.

Keep in mind that once it finishes the verifying process, a message may pop up saying there were files backed up, just click ‘ok’ and then check your project again.

Let me know if this solves the issue for you. Looking forward to hearing from you.
Thanks!

No, I’ve already tried this and it recieves me no result =(

,

Have you ever been able to package your project, in any other version of the Engine? Also, do you get the same result when you follow your exact packaging steps to package a blank project?

Thanks!

I didn’t try to package this project on earlier version of the engine. But you was alright! A new project was built successful. The problem is only in my project. But why? How can I find out?

Hi ,
Do you have the full log?
Thanks

Where I can find it? In My project folder → saved → there is no current data in files

Hey ,

If you’re trying to get the from your project, look for your project file: Unreal Projects\MyProject9\Saved\

You can also try to package your project and when you receive the error, all of the are placed into the output within the Editor. So if you go to the Editor after the error has already occurred, you can select Window > Developer Settings > Output and then copy them, then paste them into Notepad ++ for instance and save it for us.

Let me know if you have any further questions, thanks! :slight_smile:

I posted into the .txt file aaallll of that was in the output window because I didn’t know what of that exactly was neccessary.

[link text][1]

32683-packagelog.txt (40 KB)

Yeah I’ve solved this problem!! The problem somehow was in this project. I just renamed folders “Saved” and “Source” into “Save1” and “Source1” (Equal to deleting them) and open the project. And then I could package it!

But the new problem has appeared -_- For some reason not all assets are being packaged: the floor is without a texture, the characters can’t fight, they can only move, but in the engine all is correct

Howdy ,

Glad to hear that your issue with packaging has been resolved. Lets see if we cant get the rest to work. Would you be able to attach the new log files generated from the successful build?

Thanks!

This is new log:

[link text][1]

33590-packagelog.txt (2.23 MB)

From the log that you have provided, It is hard to see any portion that could be causing the issue. If possible, would you be bale to share the project with myself so that i may be able to test the issue internally? You can send it to me privately at https://forums.unrealengine.com/member.php?4890--Gribbin.

Or if possible, is there a way that I may be able to reproduce this issue using a template project?

Thanks and have a great day!

I’ve already asked this question in forum and I was told that I have to eliminate incompatible warnings in packaged project. This specific question has already been resolved. Thanks)