What should I do to make UE4 replace the model without changing its position?

The current situation is that the same model has been placed in the scene for a long time, but it was later discovered that the model coordinate axis was not centered. Therefore, a new model with a coordinate axis at the origin was exported in Maya, but directly replacing the original model position would change,
So I was wondering if I could replace the model with a better coordinate axis without changing the original position.

The purpose is to add a rotational displacement component to the model to rotate it, but the coordinate axis of the model is incorrect and the axis of rotation is incorrect, so I want to change the coordinate axis.


:sob: