Having different approaches to solve a specific problem is nice, but sometimes a bit confusing for beginners.
In this case, I can think of four ways to create a terrain for my game:
- Create the terrain within UE4.
- Create the terrain within my 3d modelling package (Blender, Maya, 3Ds max, … you name it).
- Alternatively, I can also create a procedural terrain using Houdini.
- I could also create the terrain using a combination of the three techniques above.
Given how many ways there are to approach terrain creation, I was wondering which alternative is preferred by professionals. What do you think?
Have a nice day.