Just as the title asks.
I am a beginning user of Unreal Engine 4, and I now have a very, very basic knowledge of UE4’s UI interface, much thanks to Paul Kind’s “Your First Hour with Unreal Engine” course, and two of Mathew Wadstein’s introductory courses, both of which are included in the “Getting Started with Unreal Engine” learning path. I also got a very beginning knowledge of Blueprints with Wes Bunn’s “Blueprints - Essential Topics”.
I did take Sjoerd de Jong and Mario Palmero’s Unreal Engine Kickstart for Developers, and while it was very informative and gave a very good, very broad overview of UE4, I’ve been looking for more hands-on courses, similar to Paul Kind’s “Your First Hour…”. I believe when it comes to Unreal 4, I think students would learn best and most if they actually begin to build a little something, and then interact with and modify it. Paul Kind’s class just opened my eyes and interest so much more, and I’ve been looking for similar courses since. There really should be more classes like that. (I think I’ve heard a saying that goes something like, we remember 20% of what we hear, 40% of what we see, but 80% of what we do.)
The farthest I can say I’ve gotten thus far is I know how to make it like so, through Blueprints, that a point light comes on above an object when the player character approaches close enough to that object, and the light turns off/goes away whenever the character moves far away enough again. But I don’t know what would be a good next step from here. And as someone who mostly wants to get into game design, and perhaps use UE4 for other ideas and projects in possibly other industries as well, I’ve been really hard pressed to find courses on the Unreal Learning Portal that I feel might suit my needs.
I really wish there was much more structure in the whole Unreal Learning Portal community. Like, if users want to get into game design, there are specific courses that are listed that are geared towards that. If other users want to get into architecture and engineering, there are specific course tailored to those. If they want to get into automotive, product design, or film and television, there are sets of courses for those also.
But since Unreal is now being used for other industries besides entertainment software, I wonder if that is at least partly why there is a lack of industry specific courses and tracks in the portal. This is not like, say, Full Sail University, where one can choose to specifically go for a Game Design program of some kind, and the whole course track is specifically tailored to that.
Does Unreal/Epic Games have a certificate program of some kind, where said certification indicates that student has demonstrated a certain level of skill in that industry/avenue/pathway, etc.?
At the time of this writing, I’ve been using UE4 for about a month, and while I got to a decent start, and it didn’t feel as bad starting completely out as I though it might be, mostly thanks to Paul Kind’s course (thanks so much again, Paul, by the way), I felt like I’ve just plateaued and remained stagnant for the last handful of weeks, not having been able to find anything that could teach someone something new that they would find useful.
Any ideas?..