I’ve implemented a spell system, with 5 basic types (bolt, ray, breath, summon, selfchanneling)
and a bunch of “effects” that the player can combine in order to create it’s own version of each spell.
For example you can create a bolt spell and add the “ice effect” which will slow down the opponents
and the “poison effect” which will also add additional damage over time (and will also change the particle effect spawned).
It’s multiplayer ready, it has a really basic HUD for create/edit/delete the spell and a spellbar system,
it also has the HUD showing the progress of the spell (more effects = more loading time)
and when pointing an enemy it shows the enemy current health
but not every effect is currently implemented.
I’m unsure on what should be my next step,
I’m a programmer and I pretty sucks at everything related to design or graphics in general.
I think I could put it in the marketplace but I’ve used Infinity Blade contents for the particle effects and icons downloaded from the internet.
I’m not even that interested in the marketplace, I would prefer to have a small working game that could be fun to play.
If it were for me I would simply release it open source but I’m not sure if the UE4 license allows me to do that.
And I don’t think I could make it playable by myself, as I said I’m no good at anything related graphics,
even if I bought the contents from the marketplace I’m no good as a level designers.
Any suggestions on what to do next?