OK, colour me confused.
I normally use 1 unit in max = 1 meter, which is default for PhysX and works ok in Unity for example.
What scale is Unreal engine expecting? because I’m getting very weird results when importing from max. A 1 unit cube is essentially tiny. How big is 1 unit in Unreal Engine terms? How many Units would a typical 1.6m tall character be?
Would appreciate any help.