What scale to use?

OK, colour me confused.

I normally use 1 unit in max = 1 meter, which is default for PhysX and works ok in Unity for example.

What scale is Unreal engine expecting? because I’m getting very weird results when importing from max. A 1 unit cube is essentially tiny. How big is 1 unit in Unreal Engine terms? How many Units would a typical 1.6m tall character be?

Would appreciate any help.

Seems like I’ve figured it out. Set system unit scale to centimeters, set the display unit scale to centimeters, let the exporter use the “automatic” setting for scale, which uses 1.0 scaling, then just use real-world sizes for everything. Weirdly enough the same thing done with Meters doesn’t seem to work… but this will do for now.