What’s the recommended way to blend Control Rig animation with existing AnimBlueprint logic in UE5?

Hi everyone,

I’m working with Control Rig in Unreal Engine 5 and would like to blend its output with animations handled by my existing AnimBlueprint.

Specifically:

  • Is there a recommended workflow to blend Control Rig output (for things like IK or pose offsets) on top of standard animation sequences?
  • Should I use a Linked Anim Graph, Layered Blend per Bone, or blend the Control Rig as an additive pose?
  • Are there any performance or sync issues I should be aware of?

I’d appreciate any tips, examples, or references to good practices. Thanks in advance!