Hi everyone,
I’m working with Control Rig in Unreal Engine 5 and would like to blend its output with animations handled by my existing AnimBlueprint.
Specifically:
- Is there a recommended workflow to blend Control Rig output (for things like IK or pose offsets) on top of standard animation sequences?
- Should I use a Linked Anim Graph, Layered Blend per Bone, or blend the Control Rig as an additive pose?
- Are there any performance or sync issues I should be aware of?
I’d appreciate any tips, examples, or references to good practices. Thanks in advance!