what’s the ideal way to manage scene transitions and level structure as the narrative progresses?

I’m developing a story-driven game like a horror game, where the story progresses through chapters or days, and each part has different scenes.

One approach is to use a separate level for each scene to keep things organized. However, duplicating levels with similar content can quickly increase the game’s file size.

In story-based games like this, what’s the ideal way to manage scene transitions and level structure as the narrative progresses?

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Can you give an example, where you think it might be possible to economize on level content somehow?

I mean, if you use the library walls / bookcase in any other room, it’s still going to look like the library.