I’m very new to the game developer world and was hoping to make some degree of a 3D game all by myself. I’ve been a professional sculptor for over 10 years and the program Sculptris came almost naturally to me, taking me only a couple minutes to learn and sculpt in.
I would like to get Zbrush as I think with a few tutorials I will be able to pick this up well too.
Originally I was thinking about making a 2D game and did research into that, but with how I prefer to work in 3D I think this is the most obvious direction for me- which is why I automatically thought of Unreal engine.
Someone told me that I should use Daz 3D (to make the character models), zbrush (to modify those models) and Iclone (to animate the models). Is this all I need?
I’m someone who works very heavily off documentation and tuturials. If there’s a million page textbook on a topic, generally I can figure out what I need to know and how to implement it. But if there is little in the way of tutorials and I’m expected to simply experiment until I get it right, I learn significantly slower, if at all. The reason I mention this is so far in my exploration of the Unreal tutorials, I have noted that it has instructions that team up with programs like Maya or 3DS Max.This leads me to believe that maybe there is more documentation on using those programs, rather than programs like Daz and Iclone in the Unreal Engine.
What programs are most supported, ie easier to use with Unreal? Is there still support in using cheaper programs? What programs will I need to make a complete game?
Any help on the topic is greatly appreciated. I haven’t bought any programs yet and would hate to buy something I either didn’t need or is poorly supported.