Hoping someone can point me in the right direction!
I am after playing around with Unreal for a few years now and I want to try making a beginner game for myself. Something not too complicated but anyways I have an idea about that.
My question is, what is the starting point after I have done the initial GD document for myself? Should I jump straight into getting the game mechanics done or start blocking out the level and once that is done, focus on mechanics?
Does it really matter or is there a set way? If anyone has any link to something in documentation or a good article to read Id really appreciate it!
Edit: I found this but not sure what is the overall view of it: - Process for Creating a Game - #3 by CoquiGames