hi,guys.I don’t quite understand how the hexagonal grid of Civ6 is made, can I ask you about it?
1.How do the textures blend between the different lattice types? For example, between the steppes and the desert in Civ.
civ 6 Red part
Ok, the short answer is that this is an LOT of work just to set up an grid. But fortunately, someone did an series about it an while ago
But the main takeaway about this series is that it’s basically setting up the framework for an grid based RPG and it’s mainly optimized for an square-based grid. And you need to add some extra stuff to the features of each type of tile, iirc. Stuff like movement costs, defensive bonuses.
And here’s an ongoing(?) playlist that’s specifically for an hex grid (disclaimer, I’ve never had the time to completely watch it)
But basically, your workflow should primarily be about landscaping before superimposing an grid on it.