I run UE from an AWS Virtual Machine because… Reasons
The shared pool in Frankfurt is often at full capacity so we created an image and launched it on an instance located in Stockholm. Time for some version control it was.
I created a git repo from instance A and cloned it on instance B (after deleting the duplicated project as a result of the VM duping). After restoring the files left out by the gitignore I can run the project, but something is wrong.
All the files are there, but all settings seem to be reset.
On instance A (the source instance) my editor looks like this:
As you can see, the floor plane is scaled, there’s a pawn in the scene etc.
On instance B (the new instance) it looks like this:
Like the first time UE is run.
This is the same code base… Or is supposed to be. All my custom files are there, but no settings are set, even though they exists like my custom CritterGameMode and Critter pawn.
MY gitignore looks like this:
It is created by UE’s version control tool. I realise it’s not complete.
Does anyone have an idea as to what has gone wrong? I’m at a complete loss.