I’m using the Event Calling thing but from the video I watched you needed a “Cast To” so I casted it to where the Event Dispatcher was created, but I’m confused on what the object should be.
Here’s what I got going in the script where one of the Events are called
pretty much what’s going on is once the player starts the game it plays animation in the level and unloads the level stream so we can actually get to playing the game.
Just off to the left side you have a CreateMenuSelect Widget node I assume? You will need the return from that if that is the Widget you want to bind to. An Object is an Instance of a Class. In this example the MenuSelect Class gets an instance made with “CreateMenuSelect” and the object is returned.
Doesn’t work. I’m not sure if I messed up but where you put the widget variabe I just made a new variable named widget with it’s class being “Widget Component.”
This is what’s beyond. The creation of the Menu Select widget is in another widget where the player had to press enter or the game-pad special button, when it does that the menu select widget pops up.
Nope. Pretty much what I want to happen is once the player presses the start button it triggers a node that plays a level sequence that obviously plays an animation and fades out so it can proceed to actually playing the game, hence why it is in the level blueprint. I wasn’t sure of any other way to do it so I thought just calling an event would be easiest.
hello. try this one (check the screenshots). hope this helps. if you want u can also set the game to paused while its playing and unpaused it when its done. (check the screenshots)