hi i’m new to this so i’m having difficulties finding the right nodes , so i wanted to make a turn in place animation ,so what i was thinking is get the mouse x rotation and when it gets to 45 degrees it plays turn left or right animation and that’s it
i’m trying this with a recorded animation and it doesn’t work with blend spaces so when i thought about it i came up with that
please note : feel free to correct me with better methods
thanks in advance
Ge the actor rotation yaw at begin play, and set that to a variable. On tick, if the actor rotation yaw is > or < the variable set at begin play, set the variable and play the animation
can you please screenshot it i’m struggling BADLY !! xD
Sure give me a while
Here:
If you need any explanations or help let me know
If it works please accept the answer
PS put your turn functions at the end of the “true” branch statements
For testing, put a print string at the end of the branches and see what comes out of it
thanks a lot
i was wondering how much preformance will event tick cost me and whether it’s worth it or not