hi i’m new to this so i’m having difficulties finding the right nodes , so i wanted to make a turn in place animation ,so what i was thinking is get the mouse x rotation and when it gets to 45 degrees it plays turn left or right animation and that’s it
i’m trying this with a recorded animation and it doesn’t work with blend spaces so when i thought about it i came up with that
please note : feel free to correct me with better methods
thanks in advance
Ge the actor rotation yaw at begin play, and set that to a variable. On tick, if the actor rotation yaw is > or < the variable set at begin play, set the variable and play the animation
can you please screenshot it i’m struggling BADLY !! xD
Sure give me a while
Here:
If you need any explanations or help let me know ![]()
If it works please accept the answer
PS put your turn functions at the end of the “true” branch statements
For testing, put a print string at the end of the branches and see what comes out of it ![]()
thanks a lot
i was wondering how much preformance will event tick cost me and whether it’s worth it or not