I am making a game, where my pawn, conrolled by an AI Controller by the RMB click must go to a selected spot. I tried thesee nodes: Simple move to location, move to location, Move to location or Actor, AIMove To. But the first three are totally inaccurate. Even if i set Acceptance Radius to -1, they are stoping far from selected point, although the last one, is tottaly accurate, but it is not calling it’s On Success and On Fail events (I really need them). So, what node should I use instead?
you should use an behavior tree I did a tutorial for someone wanting a league of legends type moving system here is the link to my youtube tutorial page.