I am still relatively new to programming and still getting a hang object-oriented programming. So I am getting confused with this stuff again and again.
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Only the owning actor can destroy its own component. Have a Custom Event
inside the BP Zone
, have it destroy the component and call that instead.
I am still relatively new to programming and still getting a hang object-oriented programming.
It’s a UE thing, rather than a programming thing.
Admittedly, protected / private members are a programming thing but they are weird / inconsistent in BPs.
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ohh i did not know that! Thank you!
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