I’ve been looking at how people do trains along a spline but it doesn’t seem the same. Those are objects attached at a single point while this is a skeletal mesh that would need each bone to be attached to the spline curve or something like that.
This is a spline blueprint that I curved around the platform. How would I attach the tentacle mesh and slide it along the spline? Or is that not the best way to do it? Seems overcomplicated for such a short animation.
I don’t think that’s what I’m looking for. I created a spline control rig with “Fit Chain on Spline Curve” but I don’t know if that’s what I need.
I think what I’m trying to do is attach the mesh to a spline in an actor blueprint and manipulate the spline in a sequence. Does that sound right? The object (tentacle) needs to be in the world from the start and will perform a short sequence when the player enters a collision box, then disappear into the pit.
Or maybe I should be trying to create an animation instead. I really have no idea what I’m doing… feeling in the dark. I hope my questions make sense.