Hello,
what kind of collision should i assign for a slide?
please see the pictures. I want to spawn spheres that should go down the slide.
I tried with “Autoconvex collision” with very high values, but the spheres ar falling down. Any idea what i am doing wrong?
Thanks in advance
you can generate a higher detail collision on the static mesh editor and set it to use complex collision, that would give a mostly round collision for the inner part to slide across. If the slide walls are super thin maybe your current method of generating collision skipped some parts. You can build your own custom collision as well.
Sliding itself however is something you must configure on your pawn’s MovementComponent. Maye setting it to low friction (like ice?). The collision of the balls must be checked too.
Setting Up Collisions With Static Meshes | Unreal Engine 4.27 Documentation
Thanks for your answer.
i set in the details panel “complex collision mesh” to the same as the slide. Now it´s working fine
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