What is your favourite source control platform for UE4 projects?

Hi there!

I’ve been doing some research on source control platforms over the last week, but I’m still a little unsure which one to dive into. I’m preferably looking for something secure, private, and scalable. I would just use GitHub, as I’ve done in the past, but I know that security isn’t one of its strong suits. The project will be moving into proper production in the near future, with potentially 5-15 devs working on it over the course of the next year, so I’m certainly looking for something that meets the criteria above. I’ve looked at Perforce (which has a free plan for up to 5 devs) and Plastic SCM (looks pretty good, but I know it might be better suited for Unity projects) mostly, but I’m curious to hear what the dev community here usually uses, or if you know which platform other indie UE4 teams use.

Thanks so much!

Use Perforce, also Epic does.

Perforce is undoubtedly the most suitable source control solution for teams using Unreal Engine 4. However for most people the best solution is not the most suitable but the one that most affordable and appropriate to an indie budget.

I would suggest you get a virtual server on the cheap ($5-$10/mo) with Git and adding in storage as needed. That would be the most cost effective solution that is doable and won’t break the possibly non-existent bank.

Thanks for the info! I’ll give Perforce a go, considering it’s free for up to 5 members, but I’ll certainly keep your virtual server idea in mind, Waves. It really does come down to budget in the end.