Hi everyone!
Those who evaluated UnrealSharp, how is your experience? Is it viable, worth to try?
I’m originally coming from Kotlin language. As you might guess, C++ is a bit painful for me, not about language itself, mostly by workflow. I’m solo dev for hobby, I’m not seeking for job opportunities in future. But I found BP are a bit hard to maintain for game logic, even though my code is divided by components and private functions, I really prefer textual programming.
C++ for systems is perfect, I have no issue with it, but if it comes to game logic, which is much more primitive, I found it as too huge deal to use C++ - editor needs to be restarted sometimes, code isn’t that simplistic in comparison to higher level languages and so on.
This plugin is awesome, but I think it is too fresh yet to be used, right?
Sorry for bothering with such question