What is your experience with UnrealSharp?

Hi everyone!

Those who evaluated UnrealSharp, how is your experience? Is it viable, worth to try?

I’m originally coming from Kotlin language. As you might guess, C++ is a bit painful for me, not about language itself, mostly by workflow. I’m solo dev for hobby, I’m not seeking for job opportunities in future. But I found BP are a bit hard to maintain for game logic, even though my code is divided by components and private functions, I really prefer textual programming.

C++ for systems is perfect, I have no issue with it, but if it comes to game logic, which is much more primitive, I found it as too huge deal to use C++ - editor needs to be restarted sometimes, code isn’t that simplistic in comparison to higher level languages and so on.

This plugin is awesome, but I think it is too fresh yet to be used, right?

Sorry for bothering with such question :slight_smile: